Enlarge / The Halo Infinite logo, as revealed at E3 2018.Xbox Studios / 343 Industries As rumors heat up over what to expect from this summer’s Electronic Entertainment Expo (E3), one Microsoft-focused news site has tossed a few more logs on the next-Xbox fire. In today’s case, that specifically means Halo rumors. The news comes…


Enlarge/The Halo Infinite logo, as revealed at E3 2018.
Xbox Studios / 343 Industries

As rumors heat up over what to expect from this summer’s Electronic Entertainment Expo (E3), one Microsoft-focused news site has tossed a few more logs on the next-Xbox fire. In today’s case, that specifically meansHalorumors.

The news comes from Thurrott’s Brad Sams, who’s currently the leading resource for hints when it comes to Microsoft’s plans for its next wave of Xbox-branded devices. On Friday, Sams pushed forward an unsurprising rumor: that the previously announced gameHalo Infinitewill be confirmed at E3 2019 as a “launch title” for Microsoft’s next console (or consoles, more on that in a moment).

What makes this rumor a little more interesting is that Sams offered context we hadn’t yet heard about the game:

With a brand new game engine, the team behind [Halo Infinite] is trying to make the story adapt to decisions the user makes and the game may have more RPG (role-playing game) elements than prior versions of the series.

This news conveniently lands on the same week that EA’s long-awaited gameAnthemlaunches for Windows PC, Xbox One, and PlayStation 4. The uneven game saw the developer BioWare actually reduce its RPG-like, decision-driven philosophy, thus depriving the company’s fans of the substantial “conversation wheel” options seen in series likeMass EffectandDragon Age.

Sams’ information doesn’t clarify whether to expect anything inHalo Infiniteas plot-altering as the conversations in BioWare’s famed series, but such mechanics would certainly be a big step forHalo, a series that has previously hinged on linear plots. Information aboutInfiniteis otherwise quite scant beyond last year’s reveal that it will be rendered by the new “Slipspace Engine” (as opposed to either previous engines or the likes of Unity or Unreal).

The report doubles down on Sams’ previous pieces about multiple Xbox-branded devices launching during the next console cycle, which he says are known within Microsoft by code names “Anaconda” and “Lockhart.” His sources indicate that this pair of machines would support all “next-gen” Xbox games, though games on the more powerful Anaconda machine would enjoy exclusive perks. That sounds a lot like how Xbox One X games have higher resolutions or more graphical features than those on the standard Xbox One, but Sams has yet to nail down the exact differences for games on both “Next-box” devices.

Today’s report clarifies a “fall 2020” release window for Microsoft’s “next-gen consoles,” though it doesn’t confirm whether Microsoft currently plans to launch both the Anaconda and Lockhart simultaneously or whether one may be held back for the sake of a staggered release. There’s also the matter of a possible disc-less Xbox One option, which Sams previously predicted would launch by “Spring 2019”; we’re still waiting for more information on that one.

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